INSIDE
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 10 reviews are negative (10%); after 4h it's 1 in 50 (2%).
- Fully opens up by hour 4.
- The opening is criticised less than in 91% of games we track.
- 19% of players who start reach the ending.
- Most players drop off before “The Last One” (It comes together): only 19% of starters get there.
- 74% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 76,972 Steam reviews in every language. Median playtime in a sample of 296 reviews: 4.7h for positive, 4.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (73.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The Last One It comes together Most players quit here 19% −81
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (14)
story milestone ending side
- Left Behind Safe falling and hard landings 100%
- Obscure Foundations Lies beneath the city 50%
- Room for Reflection Hanging up 39%
- Pack Mentality Pull together 35%
- Friends in low places Dislodging derelict in the depths 32%
- Unfathomable Take a deep breath 31%
- Murky Waters Something’s not right down here 30%
- Field Research Unearthing secrets 29%
- Office Space Do an elevator pitch 26%
- Respite Dive back in 26%
- A Tableau Skipping stones at the beach 26%
- Wee Wee Wee They never made it to market 24%
- Clockwork Shadows at noon 24%
- The Last One It comes together 19%