Grocery Store Simulator
Give it 1 hour
What the data shows
- In the first 2 hours almost 1 in 3 reviews are negative (29%); after 7h it's 1 in 11 (9%).
- Fully opens up by hour 2.
- The game has no story achievements, so drop-off points can't be measured.
- Only 61% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,272 Steam reviews in every language. Median playtime in a sample of 287 reviews: 15.4h for positive, 18.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (60.6% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (25)
story milestone ending side
- And So It Begins Perform first order. 100%
- First Beeps Perform first checkout. 95%
- Solid Start Reach a balance of $1,000 86%
- Up and Coming Upgrade to Store Level 5. 74%
- I'm The Boss Now Hire an employee. 61%
- Growing Gains Reach a balance of $5,000 38%
- Growth Spurt Upgrade to Store Level 10. 34%
- New Ground Buy different flooring. 34%
- Something to Nothing Destroy 100 boxes in the cardboard compactor. 34%
- Order, Order, Order Perform 100 orders. 31%
- Wow, That's Big Upgrade to Store Size 5. 31%
- No Cardboard, No Problem Destroy 200 boxes in the cardboard compactor. 30%
- American Painter Buy a different wallpaper. 30%
- I Think I'll Use My Credit Card Perform 300 checkouts. 30%
- I Really Hate Cardboard Destroy 500 boxes in the cardboard compactor. 23%
- On the Rise Reach a balance of $10,000 22%
- New Look Buy a different exterior. 22%
- Powerhouse Upgrade to Store Level 15. 17%
- Getting There Reach a balance of $20,000 13%
- Delivery Man's Favorite Perform 300 orders. 11%
- Supremacy Upgrade to Store Level 20. 9.6%
- Halfway Mark Reach a balance of $50,000 8.1%
- Biggest of Them All Upgrade to Store Size 10. 7.6%
- Financial Milestone Reach a balance of $100,000 6.6%
- I Hear Beeps in My Sleep Perform 1000 checkouts. 5.6%