AdventureCasualIndieRPGSimulation
Ampu-Tea
Give it 2 hours
Gets good by 2h almost every game dips in hours 2–3
Started playing 37% of owners
Steam reviews 62% positive of 2,013
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (42%); after 3h it's 1 in 3 (37%).
- Only 37% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,028 Steam reviews in every language. Median playtime in a sample of 261 reviews: 2h for positive, 2.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (36.8% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (11)
- Getting Thirsty... Robot arm powered up and ready for action - time for you to make your first hot drink. 100%
- Smashing! Broke a cup. 90%
- You broke it, you pay for it! Broke your arm. Again. 83%
- Flipping the table Really lose your temper. 50%
- Keep Calm, Make Tea Added a teabag to a drink. BEFORE the water. 49%
- Tea! Earl Gray! Hot! Added hot water to a drink. AFTER the teabag. 38%
- Just a spoonful of sugar... Added sugar to a drink 38%
- RAGE QUIT Clear every object off the table. 34%
- Milk does the body good Added milk to a drink 30%
- You served. Finally made a perfect cup of tea. 29%
- Obsessive Tea Drinker. Played the game 500 times. 20%
Steam page Updated: 2026-10-19.