ActionCasualEarly Access
Utopia Must Fall
Hooks you right away
Gets good instantly from the first hour
Started playing 65% of owners
Steam reviews 95% positive of 1,390
What the data shows
- 91% of first-hour reviews are positive — about the same as players with 5+ hours (96%).
- The opening is criticised less than in 95% of games we track.
- Only 65% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,408 Steam reviews in every language. Median playtime in a sample of 300 reviews: 7.5h for positive, 4.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (64.7% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (31)
- Calamari Fritti Destroy a giant floating invertebrate by any means 100%
- It's A Shiny! Encounter and destroy an extremely rare enemy type 93%
- Trainspotter Completely destroy a giant asteroid and all resulting chunks without nukes 83%
- Sanctuary Survive the first 7 days without suffering any shield damage 82%
- Nuclear Boycott Survive the first 7 days without launching, buying or researching nuclear weapons 69%
- Bohemian Survive for 10 days without investing in the offensive innovation center 58%
- Commando Survive a full day with the city shield offline 57%
- Mr. Creosote Feed a nullifier enough nuclear energy for it to burst, opening an inter-dimensional rift 54%
- Seafood Platter Destroy an entire swarm of inter-dimensional anemones 52%
- Bookworm Fund 4 research categories within the first week 50%
- Schadenfreude Fail to be rewarded any performance bonuses for an entire day 47%
- Jools & Jops Keep 2 drones long enough to end a day with 100+ kills each in their lifetime 45%
- Eggs Royale Destroy an enemy capsule before it was able to open 44%
- Lock The Gates Prevent any enemies from fleeing the vicinity for 4 consecutive days 39%
- Blissful Ignorance Survive the first 2 weeks without taking any shield damage 33%
- Berserker Survive 5 consecutive days with the city shield offline 31%
- Do You Taste Metal? Launch 50 nuclear warheads (of any size) before the city falls 27%
- Attenborough Award Intercept all enemy matter before impacting the ground for 5 consecutive days 24%
- Cold War Reach the end of a day with an arsenal of 25 nukes (of any type) before launching any 22%
- Safety In Numbers Reach the end of a day with a population over 100 million 21%
- Not Today Thanks Destroy a passing cruiser during fly-over by any means 18%
- This Far No Further! Defeat the Technosphere colossus by any means 18%
- Hail Ned Ludd Survive the first 2 weeks without investing in the institute of automation 13%
- Sir, This Is A Wendy's Survive the blast from launching a giant nuke too close to the city 13%
- Fastidiousness Completely destroy a very large polygon squad before impact 9.4%
- Headshot Destroy the head of a bear leaving all its other modules intact 6.8%
- Nice Knowing You Score 1,000,000 points before the city falls 6.6%
- Obeliskos Encounter and destroy an ancient totem of demolition 5.1%
- I Feel Fizzy Reach the end of the day with widespread radiation sickness and less than 1,000,000 population 3.1%
- Pure Vibes Survive a day without destroying any enemies or debris using the city railgun or launched missiles 3.1%
- Thinned Herd Reach the end of a day with less than 100 citizens surviving 0.8%
Steam page Updated: 2026-10-20.