CasualIndieStrategy
Technotopia
Give it 1 hour
Gets good by 1h almost every game dips in hours 2–3
Started playing 82% of owners
Steam reviews 86% positive of 748
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (32%); after 4h it's 1 in 9 (11%).
- Few early reviews, so this is a rough estimate.
- 82% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 759 Steam reviews in every language. Median playtime in a sample of 297 reviews: 5.2h for positive, 3.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (82% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (37)
- New Objectivity Plan a city with at least 25 buildings 100%
- Neoplasticism Complete the tutorial 94%
- New Sincerity Plan a city with at least 50 buildings 85%
- Functionalism Get the highway 70%
- Victorian Construct 250 buildings 62%
- New Unity Plan a city with at least 100 buildings 61%
- Neoliberalism Complete the business storyline 58%
- Palladian Build 50 lower cities 56%
- Jacobean Construct 500 buildings 54%
- Futurism Get the robotics factory 52%
- Fauvism Get the green wall 48%
- Neoromanticism Complete the elite storyline 42%
- Brutalism Build 200 ministries 42%
- Elizabethan Construct 1000 buildings 42%
- Neocolonialism Complete the government storyline 42%
- Neorealism Complete the public storyline 42%
- Beaux-Arts Accumulate 10,000 units of government resources in total 41%
- Bowellism Build 200 factories 41%
- Cape Cod Accumulate 10,000 units of public resources in total 41%
- Rondocubism Build 75 parks 40%
- Gothic Accumulate 10,000 units of elite resources in total 39%
- Neoism Complete the game 38%
- Structuralism Build 200 skyscrapers 37%
- Constructivism Build 200 stores 37%
- High-Tech Accumulate 10,000 units of business resources in total 36%
- Monumentalism Build 50 airship towers 34%
- Art Deco Collect 50 yellow memory cubes 32%
- Modern Accumulate 1000 units of resources from any faction in one run 31%
- Art Nouveau Collect 50 green memory cubes 30%
- Minimalism Build 50 monorails 26%
- Mannerism Build 50 landing sites 25%
- Metabolism Build 50 power plants 24%
- Romanesque Increase public influence 6 times in one run 21%
- Baroque Increase government influence 6 times in one run 17%
- Rococo Increase elite influence 6 times in one run 16%
- Renaissance Increase business influence 6 times in one run 16%
- Googie Increase criminal influence 6 times in one run 8.7%
Steam page Updated: 2026-10-21.