SuperPower 2 Steam Edition
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (47%); after 15h it's 1 in 8 (12%).
- Fully opens up by hour 15.
- The game has no story achievements, so drop-off points can't be measured.
- Only 70% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,874 Steam reviews in every language. Median playtime in a sample of 294 reviews: 19.9h for positive, 11.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (69.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (14)
story milestone ending side
- Small-time Conqueror Conquer a single territory 100%
- Destructor Nuke something 80%
- Fire Baptism Win your first conventional battle 79%
- Innovator Create a new military design 76%
- Medium-time Conqueror Conquer a complete country 63%
- Star Wars Build the AMDS 60%
- Ruin Friendship Conquer a friend 54%
- Don't need Anybody Become self-sufficient in all resources 33%
- Beloved Attain 95% approval and 90% stability 29%
- Sneaky Baptism Mastermind a Coup D'État 14%
- The Destructor World population cut in half since start of the game 5.0%
- Psilon Reach level 10 in all technology fields 4.0%
- Big-time Conqueror Rule the world 2.0%
- Big-time Friend Alliance with the world 1.7%