Sid Meier's Starships
Give it 4 hours
What the data shows
- In the first 2 hours most reviews are negative (78%); after 10h it's 1 in 3 (32%).
- Fully opens up by hour 10.
- The opening is criticised more than in 99% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 78% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,491 Steam reviews in every language. Median playtime in a sample of 295 reviews: 13.2h for positive, 5.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (78.2% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (31)
story milestone ending side
- I, uh, I've been to another planet, Ma. Travel to another planet 100%
- Hit 'em where it hurts Score a critical hit on an enemy ship 85%
- It's dangerous to go alone! Take this. Upgrade the lasers on your ship 81%
- Tell me of your homeworld Bring a planet fully into your empire 78%
- Through the wormhole Use a jump gate during battle 71%
- It's just a flesh wound Repair a critical hit on a ship in your fleet 67%
- They've gone to plaid! Have a ship in your fleet move 7 or more hexs in one turn during a battle 67%
- Dodge this Destroy a ship with a torpedo 66%
- We gotta get outta here Win a mission by bringing your flagship to a warp portal 65%
- Food for the masses Upgrade the population on an earth-like planet 61%
- …We don't need roads Create a warp portal between two planets 55%
- I am the swarm Have 4 or more fighters on the map at once during a battle 51%
- Can you turn the tide of war? Take over an enemy's home planet 46%
- Light years ahead of the competition! Research a tech to level 4 44%
- Of all the wonders that I have heard… Control 5 Galactic Wonders 35%
- Women and children first Win a mission by bringing the colony ship to a warp portal 34%
- …Wretched hive of scum and villainy Defeat the Pirate planet 34%
- A new order of intelligence Win the game as Supremacy 33%
- Span the galaxy Win a Population Victory 30%
- Like rabbits Increase the population on a planet to 10 30%
- Building a better today Raise a planetary improvement to level 5 28%
- A wondrous civilization Win a Wonder Victory 27%
- That is the sound of inevitability... Win the game as Purity 26%
- We choose our own path Win the game as Harmony 21%
- Perpetual peace is a futile dream Win a Domination Victory 18%
- They can't shoot what they can't see Upgrade the stealth module to level 6 18%
- Knowledge is the key to success Win a Science Victory 9.2%
- The technology of tomorrow Research 5 techs to level 4 5.5%
- Take to the skies Start a game using a save game from Beyond Earth 4.3%
- It's our time down here. Defend your home planet 2.7%
- The trouble with science… Give away a tech through negotiating with an enemy 2.4%