Supermarket Simulator
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 10h it's 1 in 12 (8%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- 92% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 85,234 Steam reviews in every language. Median playtime in a sample of 291 reviews: 19.2h for positive, 16.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.6% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (15)
story milestone ending side
- Hardworking Cashier Completed 50 checkouts. That's a lot of change giving 100%
- You need a cashier Completed 100 checkouts all on your own. Consider hiring a cashier or two. 96%
- You Want It? We Got It! Own 4 Product Licence 32%
- And the best store in town is... Change Store Name 28%
- Economy 101 Take A Loan From The Bank 27%
- Finally Pay Off a Loan Debt to The Bank in Full 23%
- Elevator Play a Song from Music Player 18%
- Good for Eye Paint 30 Walls 15%
- These Floors Are Made For Walking Replace 30 Floor 12%
- Don't Get Tired Hire 4 Restockers 11%
- Looking Good Change Front Style of The Door 8.7%
- The greatest! Purchased all expandings. 5.1%
- That's a Big Change Change Door Position 3.8%
- CEO of Organization Place 3 Category Sign 3.7%
- They Know How To Count Hire 4 Cashiers 3.3%