Intravenous 2: Mercenarism
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 9 reviews are negative (11%); after 3h it's 1 in 45 (2%).
- Fully opens up by hour 3.
- The opening is criticised less than in 89% of games we track.
- 39% of players who start reach the ending.
- Most players drop off before “Mercenary” (Finish the campaign): only 39% of starters get there.
- Only 46% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,751 Steam reviews in every language. Median playtime in a sample of 3 reviews: 4.1h for positive, 1.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (46.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Mercenary Finish the campaign. Most players quit here 39% −61
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (23)
story milestone ending side
- Dumpster Diver Get a throwable object from a dumpster. 100%
- Diabetes in a Can Drink soda. 64%
- Hooligan Get an additional soda can out of a vending machine. 53%
- Mercenary Finish the campaign. 39%
- Ghost Trick Install an infrared laser pointer on any weapon. 38%
- Bullet Whisperer Equip a pistol with a suppressor and subsonic ammo. 37%
- Cooking with Gas Kill 1 enemy with fire. 28%
- Straight-Edge Finish the game without using Bullet Time. 25%
- Relax Knock out an enemy with a Gas Grenade. 21%
- Tacticool Fully upgrade any weapon. 20%
- Rodent Annihilator Install the suppressor on the MK4. 17%
- BBQ Enjoyer Kill 3 enemies with a single fire source. 16%
- Sleepover Knock out 3 enemies with a single Gas Grenade. 16%
- Chain Reaction Knock out 5 lights with a single charge of the PKC-EMP. 13%
- Stim Junkie Fully exhaust the uses on Bullet time in a single level. 9.5%
- Mass Hypnosis Knock out 7 enemies with a single Gas Grenade. 8.2%
- Small-Form-Factor Machinegun Install any trigger group mod on any pistol. 6.2%
- Arsonist Kill 7 enemies with a single fire source. 6.0%
- Money Launderer Reach $25,000. 5.2%
- Up to Eleven Install the full-auto trigger group mod on the Auto-5. 5.2%
- Gun Nut 2.0 Unlock every single weapon. 4.3%
- Ammo Hoarder Unlock all ammo types. 3.9%
- Gun Schizo Purchase all upgrades for every single moddable weapon. 3.7%