AdventureIndie
THRESHOLD
Give it 3 hours
Gets good by 3h almost every game dips in hours 2–3
Started playing 91% of owners
Steam reviews 85% positive of 1,373
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (19%); after 3h it's 1 in 11 (9%).
- 91% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,396 Steam reviews in every language. Median playtime in a sample of 298 reviews: 2.5h for positive, 1.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.2% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (14)
- Mo You met your new partner. 100%
- Poor gums You consumed 15 Air Cans. 81%
- Anomaly treated You flushed a corpse down the Recycler. 66%
- That is not helping You actively took part in the destruction of the Border Post. 44%
- Broken Bond The Train is going back. 43%
- Good dog You cleaned and repaired everything in the Border Post. 41%
- Mixologist You crushed all kinds of things. 32%
- Out of the box You fled. 31%
- Hemorrhage The Bond was not broken. 21%
- Not so concerned You didn't ask any questions to the Capital. 18%
- Partner Duckey Duckey has been saved from the Threshold. 16%
- Breadcrumbed You found all the Air Cans scattered around the Border Post. 14%
- Broken Chains Capital Chambers communication system has been terminated. 12%
- The All knowing Clerk You asked all the questions to the capital. 9.9%
Steam page Updated: 2026-10-20.