INFRA
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (53%); after 20h it's 1 in 30 (4%).
- Fully opens up by hour 20.
- The opening is criticised more than in 81% of games we track.
- At least 17% of players who start reach the ending.
- The biggest drop-off is between “Preparations” and “Just Another Day at Work”: from 100% to 64% of starters.
- 87% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,796 Steam reviews in every language. Median playtime in a sample of 298 reviews: 27h for positive, 7.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (86.9% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Preparations Complete the chapter "Preparations". 100%
- Just Another Day at Work Complete the chapter "Just Another Day at Work". Most players quit here 64% −36
- Forgotten World Complete the chapter "Forgotten World". 44% −20
- Heavy Industry of the Past Complete the chapter "Heavy Industry of the Past". 38% −6
- Fresh Water Complete the chapter "Fresh Water". 35% −3
- Public Transport Complete the chapter "Public Transport". 31% −4
- Working Overtime Complete the chapter "Working Overtime". 28% −4
- Late for a Meeting Complete the chapter "Late for a Meeting". 25% −3
- To Save a City Complete the chapter "To Save a City". 23% −2
- Redemption Complete the chapter "Redemption". 22% −1
- Winds of Change Complete INFRA. ≥17% −5
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (74)
story milestone ending side
- Preparations Complete the chapter "Preparations". 100%
- Just Another Day at Work Complete the chapter "Just Another Day at Work". 64%
- Power of the Future Turn on the generators at Hammer Valley Dam and successfully connect the plant to the grid. 57%
- Demolitionist Make your own tunnel in the Bergmann water tunnels. 46%
- Forgotten World Complete the chapter "Forgotten World". 44%
- Photographist Photograph 25% of all the photographable spots in Act 1 during the same playthrough. 43%
- Heavy Industry of the Past Complete the chapter "Heavy Industry of the Past". 38%
- Fresh Water Complete the chapter "Fresh Water". 35%
- The End? Complete Act 1. 35%
- Public Transport Complete the chapter "Public Transport". 31%
- Kebab speciale Eat the kebab roll at the Pitheath Water Treatment Plant. 29%
- Working Overtime Complete the chapter "Working Overtime". 28%
- Restoring the Flow Repair all the water flow meters in Act 1 during the same playthrough. 28%
- To Be Continued Complete Act 2. 28%
- Tunnel Crawler Photograph 25% of all the photographable spots in Act 2 during the same playthrough. 27%
- Purification Fix all the problems at the Pitheath Water Treatment Plant. 27%
- A Bad Case of the Mondays At the office, jump down from the 8th or 7th floor. 26%
- First Responder Save Robin's life. 26%
- Late for a Meeting Complete the chapter "Late for a Meeting". 25%
- Not so Fresh Water Analyze a water sample at the Pitheath Water Treatment Plant and document the results. 24%
- An Eye for Detail Photograph 50% of all the photographable spots in Act 1 during the same playthrough. 24%
- To Save a City Complete the chapter "To Save a City". 23%
- Daily Photo Photograph 25% of all the photographable spots in Act 3 during the same playthrough. 23%
- Enjoy Ice Cold Osmo Olut Experience the effect of Osmo Olut. 22%
- Redemption Complete the chapter "Redemption". 22%
- In Case of an Emergency Break into the battery store. 22%
- 48 61 63 6B 65 64 Grab the USB stick from the Hacker Den. 21%
- Locksmith Help Carla and Amit. 21%
- Long Exposure Photograph 50% of all the photographable spots in Act 2 during the same playthrough. 19%
- Hartman's Stash Find some money hidden by Hartman. 19%
- Long Day Ahead Drink a lot of coffee. 19%
- The Jar of Death Uncover the secrets of the Villa. 19%
- Walter's Tape Watch the video left behind by Jeff Walter. 18%
- State's Accommodation Visit the scientist accommodation wing in the bunker complex. 18%
- Rob's Gift Help out Rob with his gift. 18%
- Step and Jump At the Hammer Valley Dam, get across the generator room without moving the boxes. 17%
- Winds of Change Complete INFRA. 17%
- Urban Photography Photograph 50% of all the photographable spots in Act 3 during the same playthrough. 17%
- Better Safe than Sorry Buy a metro ticket just in case. 17%
- Basement Dweller Find Xeander Berg's hideout. 16%
- Better than Before Fix the problems at the Pine Fell Water Plant and get back underground without disrupting the operation. 16%
- Reserve Supply the city with fresh water. 15%
- Demon Core Experiment Receive a lethal dose of radiation. 15%
- Overdose Discover the results of excessive mushroom usage. 15%
- Anarchist Disregard the office rules at the Pitheath Water Treatment Plant. 14%
- Beer Master Complete the beer challenge. 14%
- Quack? Quack! 14%
- Special Ingredient Take a sip of the special coffee grind. 14%
- Lost and Found Find the lost dock. 13%
- ??? ??? 13%
- Foreseen Consequences Cause a disaster at the Hammer Valley Dam. 13%
- Spin to Win Win the jackpot on the slot machine. 12%
- First Try At the Hammer Valley Dam, toss the elevator fuse into the slot from the upper end of the stairs. 11%
- Natural Selection Leave Robin to his fate. 11%
- UGU Find this thing. 11%
- Sneaky Get through the Hacker Den without triggering any of the alarms. 11%
- Structural Analyst Extraordinaire Repair 90% of all the repairable spots in Act 1 during the same playthrough. 11%
- Above and Beyond Repair 90% of all the repairable spots in Act 2 during the same playthrough. 9.6%
- Just Leave It to Me Repair 90% of all the repairable spots in Act 3 during the same playthrough. 9.0%
- Underground Justice Atone for all your sins. 9.0%
- The Wasteland Take a sip of the mushroom tea. 8.6%
- Error Bzzzzt! 8.4%
- Party Like It's 2011 Complete INFRA. 8.3%
- Sign of an Open Eye Uncover 90% of all the corruption tapes and documents in Act 2 during the same playthrough. 6.9%
- The Conspiracy Unfolds Uncover 90% of all the corruption tapes and documents in Act 1 during the same playthrough. 6.7%
- One Man Is Not Enough Complete INFRA. 6.4%
- Behind the Scenes Enter the S.N.W. control room. 6.0%
- TFTC Find 90% of all the hidden geocaches in Act 1 during the same playthrough. 6.0%
- TB OUT Find all of the hidden geocaches in Act 2 during the same playthrough. 6.0%
- Photographer Extraordinaire Photograph 90% of all the photographable spots in Act 2 during the same playthrough. 6.0%
- No Stone Unturned Photograph 90% of all the photographable spots in Act 1 during the same playthrough. 5.8%
- Truthseeker Uncover 90% of all the corruption tapes and documents in Act 3 during the same playthrough. 5.5%
- Night Shift Photograph 90% of all the photographable spots in Act 3 during the same playthrough. 5.4%
- BYOP Find 90% of all the hidden geocaches in Act 3 during the same playthrough. 4.9%