Only Climb: Better Together
The first 3 hours are a test
What the data shows
- In the first 2 hours most reviews are negative (67%); after 4h it's 1 in 3 (37%).
- The opening is criticised more than in 94% of games we track.
- 7% of players who start reach the ending.
- Most players drop off before “The End” (Good job): only 7% of starters get there.
- 87% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,507 Steam reviews in every language. Median playtime in a sample of 295 reviews: 6.2h for positive, 3.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (86.9% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The End Good job Most players quit here 7% −93
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (5)
story milestone ending side
- The journey begins A journey of a thousand miles starts with a single step 100%
- The End Good job 7.4%
- Happy childhood Good job x3 1.4%
- The Island end Good job x2 1.3%
- The end of SKYWAY Good job x4 0.1%