Delver
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 4 reviews are negative (22%); after 4h it's 1 in 13 (8%).
- Fully opens up by hour 4.
- 11% of players who start reach the ending.
- Most players drop off before “Dungeoneering” (Make it through the Dungeons): only 69% of starters get there.
- Only 40% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,827 Steam reviews in every language. Median playtime in a sample of 297 reviews: 8.1h for positive, 5.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (40.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Dungeoneering Make it through the Dungeons Most players quit here 69% −31
- Spelunking Make it through the Caves 49% −20
- Washed Away Make it through the Sewers 39% −10
- Archeology Make it through the Ruins 27% −13
- There and Back Again Escaped with the Orb. 11% −16
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (26)
story milestone ending side
- Welcome Delver Died, for the first time. 100%
- Dungeoneering Make it through the Dungeons 69%
- Bring it All Buy a backpack slot. 62%
- Joff's Supplies Bought something from Joff. 62%
- Belt it On Buy a belt slot. 59%
- Spelunking Make it through the Caves 49%
- Washed Away Make it through the Sewers 39%
- WTF Identify 5 items in a run. 37%
- Reaper Kill 150 monsters in one run. 37%
- Mages Guild Bought something from the wizard. 28%
- Archeology Make it through the Ruins 27%
- Unwell Become poisoned 10 times in a run. 25%
- Treasure Hunter Find 300 gold in one run. 22%
- Alchemist Use 15 potions in one run. 20%
- Wall Hunter Find 5 secret areas in one run. 17%
- Magician Zap wands 300 times in one run. 17%
- Run! Grab the orb. 15%
- Clumsy Trip 10 traps in one run. 13%
- Thick Skinned Take 400 damage in one run. 12%
- There and Back Again Escaped with the Orb. 11%
- Well Read Use 10 scrolls in one run. 9.2%
- Suspenders Required Max out on belt slots. 9.0%
- Skills in a Jar Buy a magical elixer from Joff. 8.7%
- Storyteller Listened to the wise. 7.2%
- Gourmand Chow down on 40 things in one run. 3.7%
- Lift With Your Back Max out on backpack slots. 2.5%