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Interstellar Marines
ActionIndieRPGSimulationEarly Access

Interstellar Marines

Jul 2, 2013 Steam: Mixed

The first 3 hours are a test

Gets good by 3h almost every game dips in hours 2–3
Fully opens up by 7h rated like by long-time players
Started playing 29% of owners
Steam reviews 53% positive of 7,872

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 7,901 Steam reviews in every language. Median playtime in a sample of 296 reviews: 6h for positive, 2.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (29.1% of owners), so people who bought the game and never launched it don't count.

This game has no story achievements, so we can't tell where players quit.

All achievements (28)

story milestone ending side

  • Reporting for Duty Complete Welcome to Project IM Introduction Mission 100%
  • Training Rank 10: Araneae Reach 1,000 Training Points 36%
  • Training Rank 20: Serpentes Reach 2,000 Training Points 20%
  • Training Rank 30: Pygocentrus Nattereri Reach 4,000 Training Points 11%
  • Short Circuit Eliminate 100 Combat Training Robots on Realistic Difficulty 8.9%
  • Security Breach Complete Starcrown Aerospace on Realistic in Co-op 6.9%
  • Training Rank 40: Canis Lupus Reach 7,000 Training Points 6.9%
  • Lobotomy Complete Realistic Difficulty in The NeuroGen Incident in Co-op 5.5%
  • Training Rank 50: Varanus Komodoensis Reach 10,000 Training Points 5.5%
  • Xmayhem Terminator Pick up The Gift to become the T-IM101 4.8%
  • Hasta La Vista, Baby! Terminate the T-IM101 4.8%
  • Training Rank 60: Crocodylinae Reach 15,000 Training Points 4.8%
  • A Wrench in the Works Eliminate 500 Combat Training Robots on Realistic Difficulty 4.5%
  • Training Rank 70: Orcinus Orca Reach 25,000 Training Points 4.1%
  • Inquisitive Mind Collect All Audio Logs in The NeuroGen Incident 3.8%
  • Corporate Espionage Complete Starcrown Aerospace on Realistic in Single Player 3.8%
  • Android Annihilator Eliminate 1,000 Combat Training Robots on Realistic Difficulty 3.8%
  • Training Rank 80: Ursus Arctos Horribilis Reach 50,000 Training Points 3.8%
  • Psychosis Complete Realistic Difficulty in The NeuroGen Incident in Single Player 3.4%
  • A Helping Hand Complete 100 Successful Revives After Death from Robots or Opposing Team 3.4%
  • Training Rank 100: Carcharodon Carcharias Reach 200,000 Training Points 3.4%
  • Training Rank 90: Panthera Leo Reach 100,000 Training Points 3.4%
  • Terminator Complete 100 Elimination Challenges on Realistic 3.1%
  • Survivalist Complete 100 Survival Challenges on Realistic 3.1%
  • Escape Artist Complete 100 Escape Challenges on Realistic 3.1%
  • Fort Knox Exit Wargames with +10.000 Combat Points 1.0%
  • Treasure Hunter Open a Supply Drop Crate in each Wargames Zone 1.0%
  • Predator Eliminate 500 CTRs in Wargames 0.7%
Steam page Updated: 2026-10-19.

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