LUFTRAUSERS
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (21%); after 3h it's 1 in 19 (5%).
- Fully opens up by hour 3.
- 2% of players who start reach the ending.
- Most players drop off before “MASTER RAUSER” (Beat all missions and launch the [CLASSIFIED]): only 2% of starters get there.
- 83% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,571 Steam reviews in every language. Median playtime in a sample of 299 reviews: 4.4h for positive, 2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (83.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- MASTER RAUSER Beat all missions and launch the [CLASSIFIED] Most players quit here 2% −98
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (12)
story milestone ending side
- SMALL SCIENCE Unlock a part 100%
- AIR SUPERIORITY Outsmart an Ace 90%
- SEA SUPERIORITY Sink a Battleship 79%
- UNDERWATER SUPERIORITY Destroy a Submarine 62%
- BIG SCIENCE Unlock all parts 51%
- SERIOUSLY, DONT MESS WITH THE RAUSER Sink an Acemarine 40%
- YOU WERE RAISED Take down a Blimp 31%
- EXPERT RAUSER Become a feared level 10 rauser pilot 30%
- WHAT DOES SFMT STAND FOR? Survive SFMT long enough to hear the end of the air alarm 28%
- DONT MESS WITH THE RAUSER Defeat a Laser Ace 27%
- MASTER RAUSER Beat all missions and launch the [CLASSIFIED] 2.4%
- SEEN IT ALL Pilot all 125 Rauser combinations 2.0%