Quake II
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 9 reviews are negative (12%); after 5h it's 1 in 40 (2%).
- The opening is criticised less than in 88% of games we track.
- 44% of players who start reach the ending.
- The biggest drop-off is between “Establish Communications” and “Destroy Strogg Logistical Train”: from 100% to 73% of starters.
- Only 28% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 10,549 Steam reviews in every language. Median playtime in a sample of 294 reviews: 8.7h for positive, 4.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (27.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Establish Communications Quake II: Establish a communication link to the command ship 100%
- Destroy Strogg Logistical Train Quake II: Destroy the Strogg logistical train and restore power to key warehouse components Most players quit here 73% −27
- Destroy Security Grid Quake II: Enter the security pyramid and destroy the security grid protecting the industrial region 59% −14
- Navigate the Mines Quake II: Navigate the mines to find a service entrance to the factory 53% −6
- Shut Down Processing Plant Quake II: Shut down all machines in the Strogg processing plant 51% −2
- Destroy Strogg Main Reactor Quake II: Infiltrate and destroy Strogg main reactor 48% −3
- Destroy the Big Gun Quake II: Find and destroy the Strogg's planetary defense system, the Big Gun 48%
- Destroy Black Hole Generator Quake II: Close main hangar bay door and destroy the Black Hole Generator 45% −2
- Assassinate the Makron Quake II: Neutralize Strogg leader's communication system 44% −1
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (13)
story milestone ending side
- Establish Communications Quake II: Establish a communication link to the command ship 100%
- Destroy Strogg Logistical Train Quake II: Destroy the Strogg logistical train and restore power to key warehouse components 73%
- Destroy Security Grid Quake II: Enter the security pyramid and destroy the security grid protecting the industrial region 59%
- Navigate the Mines Quake II: Navigate the mines to find a service entrance to the factory 53%
- Shut Down Processing Plant Quake II: Shut down all machines in the Strogg processing plant 51%
- Destroy Strogg Main Reactor Quake II: Infiltrate and destroy Strogg main reactor 48%
- Destroy the Big Gun Quake II: Find and destroy the Strogg's planetary defense system, the Big Gun 48%
- Destroy Black Hole Generator Quake II: Close main hangar bay door and destroy the Black Hole Generator 45%
- Assassinate the Makron Quake II: Neutralize Strogg leader's communication system 44%
- Disc Collector Call of the Machine: Collect all six Data Discs, and defeat the Strogg Creator 23%
- Shut Down the Core Quake II 64: Enter an alternate timeline, and destroy the Guardians 22%
- Destroy the Moon Base The Reckoning: Infiltrate the Strogg Moon Base, and destroy the fleet 21%
- Anti-Gravity Ground Zero: Find and eliminate the Strogg's great weapon, the Gravity Well 19%