Castle Story
Give it 4 hours
What the data shows
- In the first 2 hours most reviews are negative (69%); after 15h it's 1 in 4 (24%).
- Fully opens up by hour 15.
- The opening is criticised more than in 95% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 49% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 10,690 Steam reviews in every language. Median playtime in a sample of 294 reviews: 15.5h for positive, 7.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (49.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (12)
story milestone ending side
- Settling down Build your first brick. 100%
- Prosperity Build 100 bricks. 73%
- Defeat the Giant! Defeat a Biftron! 52%
- Kill The Witch! Defeat a Warlock! 44%
- Work of wonder Build 1000 bricks. 27%
- The resistance Reach wave 15 of Invasion. 21%
- Hold The Fort! Reach wave 30 of Invasion. 8.5%
- Agent Bougre Spawn Bougre. 7.5%
- Indomitable! Reach wave 60 of Invasion. 3.9%
- The Architect Build 10000 bricks. 3.2%
- Afraid of the Dark? Win the Conquest Lights Out preset. 2.4%
- A legacy Build 100000 bricks. 1.6%