BlazBlue Entropy Effect
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (14%); after 10h it's 1 in 17 (6%).
- Fully opens up by hour 3.
- The opening is criticised less than in 83% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 84% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 37,227 Steam reviews in every language. Median playtime in a sample of 298 reviews: 13.4h for positive, 17.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (83.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (43)
story milestone ending side
- Night Hero Complete [Night City] for the first time. 100%
- Genetic Code Complete [Research Base] for the first time. 97%
- Scavenger Complete [Ruins] for the first time. 91%
- Masterful Play [Mind Training] with 2 Legacy equipped. 87%
- Unknown Data Get a Phenomenon Fragment for the first time. 86%
- Carpe Diem Carry more than 300 Exchange Points when [Mind Training] is over. 86%
- Exotic Style Complete [Sakura City] for the first time. 86%
- Endless Path Of Strength The best Evotype Rating reaches 900. 85%
- Trickster Complete [Mind Training] with 7 Potentials equipped. 81%
- Small-time Gambler Access [Sortitio Space] 3 times in a single [Mind Training] session. 72%
- Over But Not Over Complete [Mind Training] on Advanced difficulty 68%
- Better Luck Next Time Obtain a [HP Recovery] in [Sortitio Space] 67%
- Little Strategist Having selected 75 unique Tactics 67%
- My Lucky Day Obtain a [HP Mixture] in [Sortitio Space] 67%
- Mind Challenge Ⅰ Play the [Mind Challenge] for the first time. 66%
- Skillful Have selected 50 unique Potentials 65%
- Mind Challenge Ⅱ Complete stage 1 in a [Mind Challenge]. 65%
- Showdown Warm-up First time defeating NAN-01 in [Mind Training] 62%
- Ready For Anything Implant 6 Mind Crystals. 56%
- Great Strategist Having selected 150 unique Tactics 47%
- Seeking Purpose Unlock 10 Prototypes. 46%
- Finally, Some Action Have selected 100 unique Potentials 41%
- A Small Feat Defeat 100 Elite Enemies in total. 37%
- Obsidian VIP Spend 20000 Exchange Points at [Exchange Space] in total. 29%
- Can't Hurt Me If You Can't Hit Me Complete any phase of [Mind Training] without taking damage. 29%
- Loneliness In Strength Complete [Mind Training] without inheriting abilities from your Evotypes. 27%
- Brave Forward Choose 10 unique Entropy Effects in a single Mind Training run. 25%
- Final Victory As Ragna, defeat Susanoo. 24%
- Unstoppable Force When Entropy ≥ 50, complete Alpha Space 23%
- Destination Reach the end of the story. 21%
- Serious About This Mind Upgrade reached level 60 18%
- Anti Piracy As Hakumen, lose to Susanoo. 15%
- Mind Challenge Ⅲ Complete all the stages in a [Mind Challenge]. 11%
- Tactic Collector: Ice Having selected all Ice Tactics. 11%
- Better Than Master As Kokonoe, lose to Arakune. 7.3%
- Tactic Collector: Double Choose all Double Tactics. 5.3%
- A Different Kind Of Miser Complete [Mind Training] without spending Exchange Points. 4.8%
- Tactic Collector: Electricity Having selected all Electric Tactics. 3.3%
- Tactic Collector: Dark Having selected all Umbra Tactics. 3.3%
- Tactic Collector: Blade Having selected all Blade Tactics. 3.2%
- Tactic Collector: Light Having selected all Light Tactics. 3.1%
- Tactic Collector: Fire Having selected all Fire Tactics. 2.1%
- Tactic Collector: Poison Having selected all Toxin Tactics. 1.8%