Magic 2014 — Duels of the Planeswalkers
Give it 15 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (36%); after 35h it's 1 in 11 (9%).
- Fully opens up by hour 35.
- 58% of players who start reach the ending.
- The biggest drop-off is between “Worthy Adversary” and “Defeat Ramaz’s Ally”: from 93% to 82% of starters.
- Only 60% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,533 Steam reviews in every language. Median playtime in a sample of 297 reviews: 54.8h for positive, 24.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (59.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Worthy Adversary Defeat the "Avacyn’s Glory" deck in campaign mode 93% −7
- Defeat Ramaz’s Ally Defeat the "Chant of Mul Daya" deck in campaign mode Most players quit here 82% −11
- Acquire the Sliver Fossil Defeat the "Sliver Hive" deck in campaign mode 75% −8
- Recover the Scrying Shard Defeat the "Enter the Dracomancer" deck in campaign mode 69% −6
- Secrets of the Dimir Defeat the "Masks of the Dimir" deck in campaign mode 60% −9
- Chandra’s Ally Defeat Ramaz 58% −1
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (38)
story milestone ending side
- Flawless Victory Win a game without losing any life 100%
- Sparer of Pawns Win a game without destroying or dealing lethal damage to a creature 94%
- Worthy Adversary Defeat the "Avacyn’s Glory" deck in campaign mode 93%
- Defeat Ramaz’s Ally Defeat the "Chant of Mul Daya" deck in campaign mode 82%
- Acquire the Sliver Fossil Defeat the "Sliver Hive" deck in campaign mode 75%
- In It to Win Win 25 games 73%
- Recover the Scrying Shard Defeat the "Enter the Dracomancer" deck in campaign mode 69%
- Spellbook Complete Fully unlock one deck 67%
- Sealed the Deal Win a Sealed game 65%
- Counter Crazy Control a permanent with ten or more counters on it. 63%
- Spell Delver Unlock 50 cards 62%
- Secrets of the Dimir Defeat the "Masks of the Dimir" deck in campaign mode 60%
- Chandra’s Ally Defeat Ramaz 58%
- Skilled Tactician Solve a Challenge 58%
- Masterful Strategist Win a Multiplayer game 57%
- Master of Magic Unlock every deck 56%
- Land Lord Control seventeen land of a single type 50%
- Burn Monster, Burn! Lose the “Angry Mob” encounter 45%
- Lord of Foriys Win a Two-Headed Giant game 43%
- Death Dealer Destroy or deal lethal damage to three hundred creatures 42%
- Beastmaster Control an attacking creature with 10 power or greater 42%
- Maestro of Sealed Complete the Sealed campaign 40%
- Field Marshal Have 40 permanents on the battlefield 36%
- Battlemaster Win 75 games 30%
- Bloodless Triumph Win a game while dealing no combat damage to a player 30%
- Slaughtermaster Deal a total of 5000 damage 27%
- Super Sleuth Solve every Challenge 24%
- Equipped for Victory Control a permanent with two or more Equipment attached to it 24%
- Champion of Kamigawa Defeat the "Sword of the Samurai" deck in campaign mode 21%
- Demon Slayer Defeat the "Lords of Darkness" deck in campaign mode 21%
- Back Against the Wall Win a game at 1 life 20%
- Spellblast Deal 10 damage to a player with a single spell or ability 15%
- Deck Eclectic Win a game with each deck 14%
- Deflectomancer Counter 25 spells 14%
- Heavy Hitter Deal over 200 damage in the "Go Berserk" Challenge 13%
- Hivelord Control seven or more Slivers with different names 13%
- Explorer Mage Win a game with each expansion deck 9.7%
- Master Mage Solve all expansion Challenges 6.7%