Magicraft
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (25%); after 20h it's 1 in 19 (5%).
- Fully opens up by hour 20.
- 79% of players who start reach the ending.
- Most players drop off before “Is that all?” (finish easy mode): only 79% of starters get there.
- 86% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 17,084 Steam reviews in every language. Median playtime in a sample of 299 reviews: 34.2h for positive, 21.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (86.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Is that all? finish easy mode Most players quit here 79% −21
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (15)
story milestone ending side
- Magicraft launch ! 100%
- SSR! get an epic spell 87%
- Is that all? finish easy mode 79%
- Is that all?? finish normal mode 73%
- Bingo get a 2 star spell 68%
- What's this? get a special spell 63%
- Is that all??? finish hard mode 61%
- Try and die die from indiscriminate damage spell 57%
- Is that all???? finish nightmare mode 47%
- Is that all????? finish nightmare2 mode 40%
- Is that all?????? finish nightmare3 mode 36%
- Dominant firepower theory dps reach 100,000 35%
- Small target holds 1000 coins 31%
- There's still time to cry you kill the producer 29%
- Kingdom come having 15 different curses at the same time 19%