Cortex Command
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (58%); after 10h it's 1 in 12 (8%).
- Fully opens up by hour 10.
- The opening is criticised more than in 87% of games we track.
- 14% of players who start reach the ending.
- Most players drop off before “One Star General” (Win the metagame): only 14% of starters get there.
- Only 56% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,056 Steam reviews in every language. Median playtime in a sample of 180 reviews: 11.5h for positive, 4.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (56.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- One Star General Win the metagame. Most players quit here 14% −86
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (11)
story milestone ending side
- Hello There! Boot up the game. 100%
- So That's What It's About Watch the intro. 60%
- Technical Win Lose a battle with less deaths than the victor. 31%
- Aren't You Clever Win The Tutorial Level 30%
- Pyrrhic Victory Win a battle with more deaths than your enemy. 20%
- These Guys Are Awesome! Download 5 workshop mods. 15%
- One Star General Win the metagame. 14%
- Look Sir, Free Crabs! Save a preset with 10 crabs. 7.3%
- War Torn Fight 999 battles. 6.2%
- Disloyal Customer Win a metagame using every tech. 6.0%
- Look Sir, Free-- OH GOD NO! Release 500 crabs on your enemies. 6.0%