Ten Trials of Babel: The Doppelganger Maze
Give it 5 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (42%); after 7h it's 1 in 35 (3%).
- Fully opens up by hour 7.
- Few early reviews, so this is a rough estimate.
- At least 48% of players who start reach the ending.
- 86% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,474 Steam reviews in every language. Median playtime in a sample of 294 reviews: 10h for positive, 5.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (86% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- A Ending …… ≥48% −52
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (37)
story milestone ending side
- The Little First Step Solve the first problem, proving them that new never equals to dragging! 100%
- Your First Victory Having finished tasks in the area assigned to you. 97%
- A Bonus The more extra points the better, of course! 84%
- Carrus' Crazy Adventure What bad intentions can Carrus have? He's just a fluffy ball who's afraid of being lonely. 77%
- Cut Off the Endless Cut off the endless, open up a new path. Just like a tale hero. 77%
- Like a Winner You're too strong despite being a newcomer. 76%
- The Sword of Passion Did you feel the pure and ferocious love? 76%
- The Master of Fried Chicken Good skill and good intention come hand in hand in good cooking. 65%
- All wishes done You're a human-version Room of Requirement. 59%
- Hoarding Addict Keep hoarding things even they're useless……Such is human! 58%
- Dazzling You started to see things in a blur…… 57%
- Post-Fight Reward? You wonder if these extra rewards will soothe the panic you felt moments ago…… 57%
- A Meditator Why sit and meditate in a restaurant? 56%
- A Surprising Hobby Does destruction bring pleasure? 52%
- The Player The world is your garden and you are the butterfly. 52%
- A Ending …… 48%
- Ahh! Perhaps screaming can release some fear? 46%
- G Ending Cunning bad dog!! 46%
- The Kitchen Killer You'd better worry about your life if you want bring this to Arlo…… 38%
- Farewell to the Future Say goodbye to the hopeless future and blaze your own trail. 36%
- The Unbreakable Sword This is the sword that carries the last cry of woe, unwillingness, and anger of humans. 36%
- Tickle the Ears Forming a bond by knowing what the people around you like. 34%
- An Unnecessary Move Sometimes fun come out from not-all-that-meaningful actions. 34%
- E Ending It seems that Saint has already lost his words. 32%
- Ending Arlo Keep being willful for now, it’s Arlo’s privilege. 31%
- Ending DawnWhisper He grasped the once-in-a-millennium palpitation tightly. 31%
- Ending Carrus From now on, you are the person connected to his destiny. 29%
- Ending Victor Since you are trophy boy, why don’t you practice cooking well? 29%
- Ending Saint Your trust is his strength. 28%
- D Ending This kind of “teamwork”… there must be something wrong with it. 28%
- Ending Kruger Let’s treat what happened in the training room as a secret between us. 28%
- B Ending The trio, who seem to be together but are actually apart, where will they end up? 28%
- H Ending Falling down so close to victory, really not satisfied… 27%
- Best Ending Now, let’s move on to a new challenge. 24%
- C Ending No, I must find a way to get rid of him… 23%
- F Ending Is this kind of “comfort” really good? 19%
- The Tower Tilter Don’t climb the tower, there is no glory at the top. Go down and overthrow this tower to the ground! 14%