PANELKI
Give it 2 hours
What the data shows
- In the first 2 hours almost 1 in 4 reviews are negative (22%); after 3h it's 1 in 13 (8%).
- At least 16% of players who start reach the ending.
- Only 44% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,848 Steam reviews in every language. Median playtime in a sample of 292 reviews: 3.1h for positive, 1.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (43.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- NEW LIFE Complete the game with the "fly away" ending ≥17% −83
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (16)
story milestone ending side
- Valve moment Turn on heating 100%
- Army order Ring the doorbell 81%
- Hard day Play one game day 67%
- Goal! Kick the ball into the goal 50%
- Intern Earn 10 000 rub. 38%
- Bob Place a snowman 34%
- Hard worker Earn 50 000 rub. 19%
- NEW LIFE Complete the game with the "fly away" ending 17%
- A cold week Play one game week 15%
- Kindergarten Find a shovel in the sandbox 14%
- New job Deliver first order 11%
- HOMELAND Complete the game with a "stay" ending 8.7%
- Employee of the month Earn 100 000 rub. 7.3%
- Came to apologize Call the customer's door after order expired 7.1%
- Traveler Walk 10 000 m from spawn point 6.4%
- Janitor Play one game month 5.7%