QUICKERFLAK
Best at the start
What the data shows
- First-hour reviews are more positive (91%) than after 5h (86%): it wears off over time.
- The opening is criticised less than in 89% of games we track.
- 29% of players who start reach the ending.
- The biggest drop-off is between “49%” and “63%”: from 84% to 68% of starters.
- Only 8% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,988 Steam reviews in every language. Median playtime in a sample of 297 reviews: 6.3h for positive, 2.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (8.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- 7% Complete 7% 100%
- 21% Complete 21% 96% −4
- 35% Complete 35% 92% −5
- 49% Complete 49% 84% −7
- 63% Complete 63% Most players quit here 68% −16
- 77% Complete 77% 54% −15
- 91% Complete 91% 40% −13
- 100% Complete 100% 29% −11
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (9)
story milestone ending side
- 7% Complete 7% 100%
- 21% Complete 21% 96%
- 35% Complete 35% 92%
- 49% Complete 49% 84%
- 63% Complete 63% 68%
- 77% Complete 77% 54%
- 91% Complete 91% 40%
- 100% Complete 100% 29%
- Rank S Complete in less than 80s 28%