Frostpunk 2
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (62%); after 10h it's 1 in 5 (19%).
- Fully opens up by hour 10.
- The opening is criticised more than in 91% of games we track.
- 36% of players who start reach the ending.
- The biggest drop-off is between “The End is Just the Beginning” and “The Ambitions of New London” (Complete the Story on any difficulty): from 100% to 36% of starters.
- 76% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 27,551 Steam reviews in every language. Median playtime in a sample of 297 reviews: 17.3h for positive, 7.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (76.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The End is Just the Beginning Ensure the Wanderers' survival during the Whiteout 100%
- The Ambitions of New London Complete the Story on any difficulty Most players quit here 36% −64
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (79)
story milestone ending side
- The End is Just the Beginning Ensure the Wanderers' survival during the Whiteout 100%
- No lesser evil Ensure Wanderers' survival while saving the seals and not expelling the elders 73%
- People person Have maximum trust 56%
- Lawmaker Pass at least 20 new laws in a single playthrough 52%
- New Oxbridge Double starting Research speed 52%
- There is No Final Design Change a policy to another one, and then pass the previous one once again 49%
- Bring it on! Finish Defeat the Frost or Embrace the Frost before the whiteout 48%
- Chancellor of the Exchequer Have at least 50 income of heatstamps 47%
- Urban Planner Have 10 districts affected by hubs 47%
- Don't starve Have no hunger during whole duration of the Whiteout in New London 46%
- Steward Little Have negative relations with all communities and factions 38%
- Law and Order Have Crime and Tension Absent in the City with at least 30k population 38%
- Mixed Signals Have rallies and protests in the City at the same time 37%
- The Ambitions of New London Complete the Story on any difficulty 36%
- Paradise City Have all problems absent for 50 weeks in the City with at least 15k population 36%
- Power Overwhelming 2.0 Have twice as much heat abundance as heat demand 30%
- Bonfire Don't let Civil War spread over 5 or more districts 29%
- Pork Barrel Fulfil at least 1 promise to 5 different communities and factions in one playthrough 28%
- Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks 26%
- Can't stop progress Have Squalor Absent despite having at least 1000 Material Demand 25%
- Settler Set up 3 colonies 23%
- Adapted to Weather Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees 21%
- No-brainer Have 100% of delegates vote in favour of any law 21%
- Green Power Fulfil at least 300 Heat demand using Steam and have absent Squalor 20%
- FrostCity Have at least 5 different area effects applied to the district 19%
- Primus inter pares Never be in danger of losing your position due to low Trust or high Tension 16%
- Another day in paradise Complete a playthrough in Utopia Builder mode 15%
- Visionary Research 60 different ideas under 600 weeks 14%
- A Small Step... Unlock a Utopia Tree Node 14%
- Revered Leader Have "Devoted" relations with all communities and factions 13%
- Idle Hands are the Devil's Playthings Have at least 90% of the population be active workers in your city 13%
- Anger management Don't let the Fervour of any faction reach maximum level in a playthrough 13%
- Peacemaker End the civil war through the Path of Reconciliation 13%
- To each according to his needs Have at least 20k heatstamps and over 200k Goods stockpile 9.5%
- Thank you for your feedback Disregard community requests 5 times in one playthrough 9.3%
- Megalopolis Reach over 60,000 population in your main city 9.3%
- Raiders of the Lost Cores Complete the ‘Depleted Cores’ Tale 8.5%
- Guiding Light Complete the ‘Beacon of Hope’ Tale 6.7%
- We Are Not The Same Meet all factions in Utopia Builder mode 6.5%
- Moving out Have the banished faction leave New London of their own accord 6.4%
- Firm, But Civil No deaths caused by Civil War during the whole game 5.9%
- Sneak a Peek See 10 different situations near a district hub 5.8%
- Apocalypse Nah Complete the ‘Apocalyptic Whiteout’ Tale 5.5%
- The Temptations of New London Complete the Story on at least Steward difficulty 5.2%
- We're So Back Regain access to Aurora 4.4%
- Optimist Complete the 'Doomsayers' Tale 4.3%
- Healer Complete the 'Plague' Tale 3.9%
- Who Saw That Coming? Remain in power in New Edinburgh until the mountain awakes 3.5%
- What Dreams May Come Finish the 'Breach of Trust' scenario 3.4%
- Likeable Never have relations worse than Sceptical with any community or faction. 3.4%
- Coredigger Salvage all cores deposits in Winterhome before toxic gases engulf the city 3.0%
- Prove Them Wrong Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises. 3.0%
- The Demons of New London Complete the Story on Captain difficulty 2.9%
- … and fill the earth Reach over 50,000 population outside of your main city 2.6%
- Ambitious Complete all Ambitions in Utopia Builder mode 2.4%
- Not on my watch Complete a playthrough without any avoidable deaths 2.4%
- I love democracy Have no votes against Captain's Authority policy 2.2%
- Flawless Victory Conquer Aurora without losing a battle 2.2%
- Plumber Clog all gas source before first rise of toxicity on at least Steward difficulty 2.2%
- Seen Worse Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty 1.4%
- Consistency Never research a building or pass a law of the opposite affinity to the one you already have 1.4%
- Gotta Go Fast Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty 1.4%
- Born Ready Complete three Tales in a single playthrough on at least Steward difficulty 1.4%
- Checks and balances Complete the Story without passing any Rule laws on at least Captain difficulty 1.3%
- Isolationist Complete a playthrough without gathering any resources from the frostland or colonies 1.3%
- Prepper Ensure no one dies during tremors in New Edinburgh until the first eruption 1.3%
- Way Ahead of You Evacuate everybody and everything valuable before the final eruption 1.2%
- Trickle-Down Economics Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia) 1.2%
- Got Milk? Survive until week 500 without building a single Food District (Menders' Utopia) 1.0%
- No One Left Behind Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty 0.8%
- Comeback Kid Have 'Reviled' level of Trust and then win the next First Citizen Election 0.8%
- Miracle Worker Complete the 'Plague' Tale without suffering any death from the plague 0.8%
- I Remember Display 130 Mementos (Overseers' Utopia) 0.7%
- π not? Generate exactly 314 Compute (Technocrats' Utopia) 0.7%
- Apex Predator Survive until week 500 without building a single Extraction District (Icebloods' Utopia) 0.5%
- Fully Deployed Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia) 0.5%
- Protean Shake Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia) 0.5%
- Art in Ruins Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia) 0.3%
- Pure Dead Brilliant Finish the 'Breach of Trust' scenario without any deaths (on at least Steward difficulty) 0.3%