Mars First Logistics
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 8 reviews are negative (12%); after 15h it's 1 in 40 (2%).
- Fully opens up by hour 15.
- The opening is criticised less than in 87% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 97% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,855 Steam reviews in every language. Median playtime in a sample of 300 reviews: 19.4h for positive, 3.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (97% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (17)
story milestone ending side
- First Day Complete your first contract 100%
- Builder Complete your first construction project 81%
- Handyman Complete 10 side jobs 45%
- Explorer Place 10 transmitters 38%
- Pole Position Complete a lap of the race track 29%
- Commuter Ride the monorail 26%
- Laduma! Score a goal 26%
- Water on Mars? Go swimming 24%
- Blast Off Launch the Rocket 18%
- Heavenly Body Reach the edge of space 18%
- Pest Get a martian to leap 50m into the air 17%
- Biologist Complete the biosphere 15%
- Money Bags Save 10,000 in funds 7.8%
- Appreciated Hang the certificate of appreciation in your garage 5.7%
- Mechanic Unlock all parts 3.4%
- Prove Your Strength Ring the bell at the fair strength test 3.4%
- Slam Dunk Put the ball through the hoop at the garage 3.3%