Digimon World: Next Order
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (59%); after 20h it's 1 in 11 (9%).
- Fully opens up by hour 20.
- The opening is criticised more than in 88% of games we track.
- 14% of players who start reach the ending.
- Most players drop off before “Chapter One Cleared!” (Cleared Chapter One): only 34% of starters get there.
- 88% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,022 Steam reviews in every language. Median playtime in a sample of 296 reviews: 32.7h for positive, 6.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (88% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Chapter One Cleared! Cleared Chapter One Most players quit here 34% −66
- Chapter Two Cleared! Cleared Chapter Two 24% −10
- Chapter Three Cleared! Cleared Chapter Three 22% −2
- Chapter Four Cleared! Cleared Chapter Four 17% −4
- Armageddemon Defeated! Defeated Armageddemon 14% −4
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (45)
story milestone ending side
- Rebirth! First Partner Digimon reborn as DigiEgg 100%
- Trainer Debut! First training 92%
- Rookie Tamer! First Digivolution to Rookie 87%
- First Contribution! Prosperity at level 1 84%
- First Acquisition! First materials acquired 82%
- First Ingredient! First food ingredient item picked up 82%
- Figured It Out! Finished a battle with no damage 79%
- Signs of Improvement! First Tamer level 70%
- Hang in There... First training mistake 68%
- Capable Tamer! First Digivolution to Champion 66%
- Hardcore Attacker! Inflicted 1,000 damage in one attack 60%
- Best Friend! Maximum value for Bond 60%
- Strategic Retreat! First time fleeing from a fight 56%
- First-Class Tamer! First Digivolution to Ultimate 55%
- Started Fishing First fish caught 53%
- Unconstrained! All skills for Partner Digimon at 1,000 43%
- Hunter King! First king-sized foe defeated 42%
- Legendary Tamer! First Digivolution to Mega 39%
- First Camp! First camp 35%
- Chapter One Cleared! Cleared Chapter One 34%
- Heavy Attacker! Inflicted 9,999 damage in one attack 31%
- Good Friend! Maximum value for DigiFriend 30%
- Battle Maniac! Won 300 battles 28%
- Town Revitalized! Prosperity at level 50 28%
- Moneybags! Acquired over 100,000 bits 27%
- Longevity Partner reached age 20 26%
- Chapter Two Cleared! Cleared Chapter Two 24%
- Chapter Three Cleared! Cleared Chapter Three 22%
- Rookie with Promise! First Colosseum victory 21%
- Town Expanded! Prosperity at level 100 21%
- Chapter Four Cleared! Cleared Chapter Four 17%
- Armageddemon Defeated! Defeated Armageddemon 14%
- FirstJogress First DNA Digivolution 12%
- Digimon Fan! Raised 50 types of Digimon 11%
- Zillionaire! Acquired over 1,000,000 bits 11%
- Ruler of Other Worlds! Cleared all extra dungeons 5.3%
- Revivalist! Maxed out city's Prosperity 3.6%
- Master of Rebirth! Partner reborn as DigiEgg 20 times 3.1%
- Supreme Tamer! Maxed out Tamer level 2.7%
- First-Class Creator! Maxed out grades on all facilities as builder 2.4%
- Digimon Researcher! Raised 100 types of Digimon 2.3%
- King of the Colosseum! Won all Colosseum competitions 1.5%
- Card Master! Completed DigiCards 1.4%
- Professor of Digimon! Raised 200 types of Digimon 1.1%
- Digimon World Conqueror! Acquired all achievements 1.0%