Supraland Six Inches Under
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (16%); after 15h it's 1 in 60 (2%).
- Fully opens up by hour 15.
- The opening is criticised less than in 81% of games we track.
- Few early reviews, so this is a rough estimate.
- 64% of players who start reach the ending.
- Most players drop off before “Entered Cage Town” (Hello there!): only 85% of starters get there.
- 98% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,377 Steam reviews in every language. Median playtime in a sample of 295 reviews: 13.7h for positive, 10.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (97.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Entered Cage Town Hello there! Most players quit here 85% −15
- Industrial Area So much industry 79% −6
- Banking District Get an accountant 74% −6
- Mission Unlikely Broke into the bank 73% −1
- Beat the big arena Much boom boom 70% −3
- Killed them all Beat the arena next to town 68% −2
- Inner Peace Beat the big guy 65% −3
- Win You're probably 50% done now 64% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (53)
story milestone ending side
- Good Morning You're halfway through the game already 100%
- Rocket Launched He did all the work 97%
- Speed Run faster 96%
- Hit Rock Bottom Hit Rock Bottom 96%
- High Jump Jump Higher! 94%
- Knee bending Bending the knee gets you further 94%
- Pickaxe It's made of wood, it will last forever 88%
- Revenge Killed the ghouls 88%
- Cage Town Cage Town 87%
- Surprise Defeated Surprise Chest 86%
- Entered Cage Town Hello there! 85%
- Stone Pickaxe This one will never break 85%
- Force Beam Purple lines 85%
- Magnet You're so attractive 81%
- Industrial Area So much industry 79%
- Magnet Repel I can fly... for a very short moment 77%
- Boomeraxe Brings back the good old economy 75%
- You feel middle classy Made it to the 2nd floor 75%
- Iron Pickaxe It feels so stable 75%
- Don't draw dicks pls You are less lost 74%
- Banking District Get an accountant 74%
- Mission Unlikely Broke into the bank 73%
- Arrested You're a criminal 72%
- Zappy Gun Bzzz bzzz 72%
- Got your own one now Gold Module 72%
- Ripped Lifting weights 71%
- Beat the big arena Much boom boom 70%
- Force Cube I used to get that earlier in the previous game 69%
- Got Battery Saved it from exploding 68%
- Killed them all Beat the arena next to town 68%
- Guard Distracted He loves the ladies 68%
- Translocator You feel so OP all of a sudden 67%
- Diamond Pickaxe Not sure if it's just a blue stone pickaxe 65%
- Inner Peace Beat the big guy 65%
- Trickle Down Economy Very unrealistic 64%
- Win You're probably 50% done now 64%
- Greenhouse You smell so nice 62%
- Played with fire And all I got was this lousy chest 58%
- You feel very sorry Don't look behind you 58%
- No Match for you Improvised 55%
- Plumbster Excellent plumbing work 54%
- Faster You were hoping you would never see him again 54%
- Bouncy Boing 50%
- Much Magic The kids liked it 50%
- Chest Detector Beep beep 44%
- Flames Burn 'em all 42%
- Momentum Flying, sort of 37%
- You're unsure if you broke the game or not Left the level 34%
- But wait... ...There's more... Very secret! 32%
- So much force You feel way too OP now 29%
- Too hot Heated up the water 27%
- You feel fully engaged It probably has no use 23%
- All the chests Much secret! 18%