SuchArt: Creative Space
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 25 reviews are negative (4%); after 3h it's 1 in 95 (1%).
- The opening is criticised less than in 98% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 52% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 7,273 Steam reviews in every language. Median playtime in a sample of 300 reviews: 3.9h for positive, 0.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (52.2% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (13)
story milestone ending side
- A perfect shot, really Take your first photo 100%
- I got you! Get your hands on the gift 63%
- A painting for a gift Get your first gift reward 54%
- That's a lot of paint Paint 1km of strokes with your brushes 48%
- Brushes are overrated anyway Throw a full bucket of paint 38%
- One should follow their instincts You really wanted to do that, didn't you? 38%
- So, am I real artist now? Complete a total of 10 commissions 30%
- It wasn't me, I swear! Break an electronic device 24%
- Even better than exposure Earn over 2000 credits through commissions and the marketplace 24%
- Who needs filters Take a picture with a broken camera 16%
- Shopaholic Buy a least 15 items from the shop 9.8%
- So, it can blow up Make a spray can blow up 8.8%
- I have no limit Paint on an unconventional canvas 7.7%