Syberia: The World Before
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (47%); after 10h it's 1 in 15 (7%).
- 58% of players who start reach the ending.
- The biggest drop-off is between “The antique dealer” (Leave the Antiques District) and “The refuge” (Leave the Silberspiegel refuge): from 81% to 72% of starters.
- 75% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,097 Steam reviews in every language. Median playtime in a sample of 299 reviews: 15.7h for positive, 11.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (74.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Freedom Get out of the mine. 91% −9
- First clue Leave the Flower District. 85% −6
- The antique dealer Leave the Antiques District. 81% −4
- The refuge Leave the Silberspiegel refuge. Most players quit here 72% −9
- The final concert Leave the Musicians District. 65% −7
- Unexpected encounter Leave the Bridge of Mists with Colonel Blake. 62% −3
- Upsetting discovery Leave the cemetery. 61% −1
- Grief accomplished Get on board for a new destination. 58% −3
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (30)
story milestone ending side
- Parallel investigation Achieve your first secondary goal. 100%
- Freedom Get out of the mine. 91%
- First clue Leave the Flower District. 85%
- The antique dealer Leave the Antiques District. 81%
- Clean slate Empty your email account. 80%
- Leave a trace… Draw something for the bookseller in the wet cement. 73%
- The refuge Leave the Silberspiegel refuge. 72%
- Pictorial dilemma Choose a painting for Herr Gustav. 71%
- A stressful night Leave the Flower District again. 70%
- Back together again Find Oscar again. 69%
- Loyal Do not report Leni to Junta. 67%
- A classic novel Find all the copies of a literary classic. 65%
- The final concert Leave the Musicians District. 65%
- Unexpected encounter Leave the Bridge of Mists with Colonel Blake. 62%
- Upsetting discovery Leave the cemetery. 61%
- Be prepared Fill the water bottle before leaving base camp. 60%
- Tourism Take all the photos you can with the telescope. 59%
- The super resistant Find the poster of the super resistant. 59%
- The letter Retrieve Dana's letter from the automaton. 58%
- Grief accomplished Get on board for a new destination. 58%
- Halfway there Achieve half of your secondary goals. 55%
- Browser Search all possible terms you can on the computer. 46%
- Where is her bedroom? Find all the photos in the Roze's home. 46%
- …for the future Look at Dana's drawing in the cement with Kate. 37%
- Cartographer Find all the points of interest in the cemetery. 33%
- Art critic Choose one of Leon's paintings and see it years later with Dana. 25%
- Eavesdrop Try to listen to the other guest's phone conversation. 16%
- Old acquaintances Try to call a number from one of the previous games at the Academy of Music. 13%
- Nothing gets past me Achieve all your secondary goals. 8.3%
- Betrayed Report Leni… then try to justify your actions years later. 4.7%