SCP: Labrat
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (23%); after 3h it's 1 in 8 (13%).
- 14% of players who start reach the ending.
- Most players drop off before “Escapee” (Escape the facility for the first time): only 14% of starters get there.
- Only 23% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,580 Steam reviews in every language. Median playtime in a sample of 300 reviews: 3.4h for positive, 1.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (22.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Escapee Escape the facility for the first time. Most players quit here 14% −86
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (9)
story milestone ending side
- Kentucky Fried D-Class Get zapped by the Tesla Gate 100%
- Spiral Gestalt Load a save 63%
- Peekaboo Look at SCP-096's face 45%
- Natural selection Upgrade the SCP-173 picture in SCP-914 and activate SCP-096 40%
- It looks so real! Wear the 3D glasses 27%
- Beast Tamer Feed SCP-999 candy 22%
- That Solves That Find out where the rebar in SCP-173 is 21%
- Escapee Escape the facility for the first time. 14%
- Self-Perpetuating Catastrophe Beat the game on Apollyon difficulty 4.4%