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SCP: Escape Together
ActionAdventureFree To PlayIndieStrategyEarly Access

SCP: Escape Together

Jan 6, 2021 Steam: Mixed

The first 3 hours are a test

Gets good by 3h almost every game dips in hours 2–3
Reach the ending 13% of players who started
Started playing 8% of owners
Steam reviews 64% positive of 3,541

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 3,571 Steam reviews in every language. Median playtime in a sample of 300 reviews: 3.2h for positive, 0.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (8.3% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. Freedom Escape the facility. Most players quit here 13% −87

story milestone ending biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (10)

story milestone ending side

  • Where Am I? Escape the Pocket Dimension. 100%
  • Heavy Thinking Enter Heavy Containment Zone (without going through the pocket dimension). 28%
  • Loneliness Be alone for more than 10 minutes. 28%
  • Spotless Recontain SCP-106. 16%
  • Architect Create and save a custom map with 15 or more rooms. 13%
  • Just The Beginning Enter Entrance Zone. 13%
  • Freedom Escape the facility. 13%
  • That Actually Worked? Drink a drink from SCP-294. 11%
  • I Work Alone Kill another player, directly or indirectly. 9.6%
  • The Secret Drink Delicious. 8.4%
Steam page Updated: 2026-10-19.

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