IndieStrategy
pyramida
Give it 5 hours
Gets good by 5h then rated almost like by veterans
Started playing 68% of owners
Steam reviews 84% positive of 763
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (43%); after 5h it's 1 in 14 (7%).
- Few early reviews, so this is a rough estimate.
- Only 68% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 769 Steam reviews in every language. Median playtime in a sample of 297 reviews: 7.9h for positive, 1.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (68.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (12)
- Down but not Out Heal a recovering person. 100%
- Antelope Hunters Shoot down an antelope. 96%
- Skeleton Hunters Defeat a skeleton. 89%
- Hello..? Meet the strange traveler. 84%
- Madiwodo Make it to day 7. 74%
- Thank You, Alien Prevent the end of the world. 30%
- Babylon Build all types of buildings in a single run. 15%
- Metropolis Reach a population of 30. 7.6%
- Vegan Run Beat the game without killing any animals. 7.0%
- Pacifist Run Beat the game without building an archer hut. 5.0%
- Speedrun Beat the game in 20 days. 4.8%
- Hunter-Gatherers Beat the game without making bread. 4.6%
Steam page Updated: 2026-10-20.