Manor Lords
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 10h it's 1 in 7 (15%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- 99% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 93,493 Steam reviews in every language. Median playtime in a sample of 300 reviews: 30h for positive, 21.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (99.4% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (11)
story milestone ending side
- Start the game Big success! 100%
- Survive the first year Face the winter and have your settlers not abandon you. 80%
- For Whom the Bell Tolls Change the church bell sound. 62%
- The vigilantes Destroy a squad of brigands with a squad of militia in a non battle game mode. 37%
- Full Retinue Employ 24 retainers. 17%
- Defeat Hildebolt Defeat the baron in the "Restoring the peace" scenario. 16%
- Cheerful Metropolis Reach 100% approval in a "large town". 12%
- Restore the Peace Finish the "Restoring the peace" scenario 3.1%
- The merchant Get to a "small town" settlement level without hunting or gathering berries. 2.1%
- Challenge accepted Beat "Restoring the peace" on "Challenging" difficulty preset. 0.9%
- Mercenary Captain Beat "Restoring the peace" with Mercenary units only. 0.9%