Wanderstop
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (31%); after 10h it's 1 in 25 (4%).
- Fully opens up by hour 10.
- Few early reviews, so this is a rough estimate.
- The game has no story achievements, so drop-off points can't be measured.
- Only 58% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,304 Steam reviews in every language. Median playtime in a sample of 298 reviews: 13.1h for positive, 6.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (58% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (11)
story milestone ending side
- Her Gift They used her gift against her. 100%
- So Much Time It will be okay. You have so, so much time. 96%
- What is Needed He who is drawn simply to what is needed, to what is not realized. 84%
- Unyielding Yes Yes to everything, to all of it, the unyielding yes. 73%
- Satisfactory Satisfactory numbers, but we are going to have to let you go. 67%
- Noble and Futile A noble and futile effort, best of luck. 56%
- At Long Last. At long last. Peace. 52%
- Rewarded The devotion, the commitment, it will surely be rewarded, it must be. 47%
- Both Pieces And then, as both pieces failed to merge, an insight. 45%
- Your Moment You were not ready, but it was your moment all the same. 44%
- Inward In spite of these failures, I invite you inward still. 38%