a new life.
Hooks you right away
What the data shows
- 95% of first-hour reviews are positive — about the same as players with 3+ hours (97%).
- The opening is criticised less than in 98% of games we track.
- At least 100% of players who start reach the ending.
- 84% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,484 Steam reviews in every language. Median playtime in a sample of 291 reviews: 0.9h for positive, 0.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (83.5% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Wrong I must've done something wrong. ≥100%
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (7)
story milestone ending side
- Wrong I must've done something wrong. 100%
- Alone My greatest fear. 91%
- Closure I can finally continue my story. 86%
- Missed chance Something missing from my life. 71%
- Heartache A lost friendship. 68%
- Go on And life goes on. 46%
- Better off Friends come and go - better sooner than later. 43%