pureya
Hooks you right away
What the data shows
- 95% of first-hour reviews are positive — about the same as players with 3+ hours (98%).
- The opening is criticised less than in 97% of games we track.
- 20% of players who start reach the ending.
- Most players drop off before “666” (Ending): only 20% of starters get there.
- 90% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,483 Steam reviews in every language. Median playtime in a sample of 296 reviews: 4.4h for positive, 1.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (89.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- 666 Ending Most players quit here 21% −79
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (9)
story milestone ending side
- 111 Jackpot 100%
- 333 70+ marbles in one round 22%
- 666 Ending 21%
- 777 Golden 20%
- 555 999 marbles 18%
- 222 50+ marbles with no hits in one round 17%
- 444 Medal 15%
- 999 Unlock everything 14%
- 888 All survival medals 3.5%