Richman10
Give it 10 hours
What the data shows
- In the first 2 hours most reviews are negative (69%); after 15h it's 1 in 3 (35%).
- Fully opens up by hour 15.
- The opening is criticised more than in 96% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 78% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 14,935 Steam reviews in every language. Median playtime in a sample of 300 reviews: 17.3h for positive, 7.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (78.4% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (28)
story milestone ending side
- Car Owner Use a car card in any game. 100%
- The Feeble Highly Concerned, Hospitalization for 10 times. 63%
- 666 Expert in Dice Control, Accumulative Use of 15 Dice Control Cards. 56%
- Backstage Manipulator The list of "DDP" records all the names of backstage members. 49%
- Welcome to the RichMan. Gain victory at the "Lucky Star" level of the story mode. 41%
- Lawless Person Regular Prisoner, Accumulative In-prison of 10 Times. 40%
- Dog Teasing Master When hiking, accumulatively provoke wild dogs for 5 times. 38%
- Fierce Fight, War for Money Gain victory at the "Unexpected Enemy" level of the story mode. 31%
- Compulsory Collection Assets Check, Accumulative Use of 15 Tax Inspection Cards. 19%
- Dongfeng Express Truth in Hand, Accumulative Use of 5 N-bomb Cards. 7.9%
- Beyond Competition Gain victory at the "Firm Friendship" level of the story mode. 7.8%
- Richman Tour Gain victory at the "For World Peace" level of the story mode. 5.4%
- Wumela Gain victory at the third act "Forward" of Wumela's biography. 4.8%
- John Joe Gain victory at the third act "Cultivate" of John Joe's biography. 3.1%
- Candy Gain victory at the third act "Travel" of Candy's biography. 2.8%
- Big Gamester Gain victory at the third act "Revenge" of Big Gamester's biography. 2.6%
- Mei Gain victory at the third act "Final Battle" of Mei's biography. 2.4%
- October Gain victory at the third act "Clue" of October's biography. 2.3%
- Princess Sarah Gain victory at the third act "Revolution" of Princess Sarah's biography. 2.3%
- Dr. Octopus Gain victory at the third act "Escape" of Dr. Octopus's biography. 2.3%
- Jintaro Gain victory at the third act "Shinobido" of Jintaro's biography. 2.2%
- Wu Mhi Gain victory at the third act "Explore" of Wu Mhi's biography. 2.2%
- Daniel Gain victory at the third act "Greedy" of Daniel's biography. 2.2%
- Miss Money Gain victory at the third act "Truth" of Miss Money's biography. 2.0%
- Salonbus Gain victory at the third act "Partner" of Salonbus's Biography. 2.0%
- Odd Bioguy Gain victory at the third act "Wake Up" of Odd Bioguy's biography. 2.0%
- Baby King Gain victory at the third act "Return" of Baby King's biography. 1.9%
- Miyamoto Treasure Gain victory at the third act "Cooperation" of Miyamoto Treasure's biography. 1.8%