SLUDGE LIFE
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (26%); after 3h it's 1 in 45 (2%).
- Fully opens up by hour 3.
- At least 95% of players who start reach the ending.
- Only 17% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,648 Steam reviews in every language. Median playtime in a sample of 164 reviews: 4.2h for positive, 0.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (17.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- THE GOOD ENDING A way out. ≥95% −5
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (14)
story milestone ending side
- BIG POCKETS Get all items. 100%
- D.R.E.A.M. Steal the diamonds. 99%
- THE GOOD ENDING A way out. 95%
- OFF AND ON AGAIN Reset every WARP station. 91%
- TRASH PLAY Shoot a basketball into the trash can. 88%
- PISS FROM ABOVE Urinate from the top of GLUG TOWER. 86%
- FILL UP THE DECK Install every app. 85%
- THE BAD ENDING Boom. 83%
- TRIBUTE TO CIGGY Smoke 20 CIGGYS. 80%
- ZOOMHEAD Hit every ZOOM spot. 78%
- THE WEIRD ENDING Get 'em all. 72%
- KISS MY EGGS Give 'em a smooch. 66%
- CREEPIN Kill the BOSS in Crypt Creeper. 63%
- BINGE Eat 20 slugs in one session. 55%