In Sound Mind
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (35%); after 10h it's 1 in 45 (2%).
- Fully opens up by hour 10.
- 35% of players who start reach the ending.
- Most players drop off before “Mirror, Mirror, on the Wall...” (Finish Tape 1): only 66% of starters get there.
- Only 64% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 7,094 Steam reviews in every language. Median playtime in a sample of 297 reviews: 13.6h for positive, 2.2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (64.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Mirror, Mirror, on the Wall... Finish Tape 1 Most players quit here 66% −34
- Lights Out! Finish Tape 2 50% −16
- Take a Chill Pill Finish Tape 3 40% −10
- Flashback Finish Tape 4 36% −4
- Improvise. Adapt. Overcome Finish Tape 5 35% −1
- Patients and Grace Finish In Sound Mind 35%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (32)
story milestone ending side
- GOTY 10/10 Pet Tonia 100%
- Point and Shoot Acquire the Pistol in your building 98%
- Nope. Hang up on your sneaky stalker 93%
- You're a Mean One... Scare The Watcher away using the Mirror Shard 73%
- Mirror, Mirror, on the Wall... Finish Tape 1 66%
- Shopping for Achievements Push a cart into the water on the way to Homa Mart 65%
- Breathing Exercises Acquire the Gas Mask in your building 58%
- Take That! Damage The Shade using a weapon 53%
- Lights Out! Finish Tape 2 50%
- Scatterbrain Acquire the Shotgun in your building 44%
- Take a Chill Pill Finish Tape 3 40%
- Access Granted Access top secret Mayer lab 39%
- Fully Loaded Find all weapons in the game 37%
- Pill Prescriber Collect all pills in the supermarket level 36%
- Ole! Trick The Bull into attacking an inkblot 36%
- Flashback Finish Tape 4 36%
- Improvise. Adapt. Overcome Finish Tape 5 35%
- Patients and Grace Finish In Sound Mind 35%
- Give Me All You Got! Shoot down a Shade projectile 33%
- High Five for Dummies Give Dave a high five while fighting for your mind 28%
- Unsung Hero Find Rosemary's secret song 27%
- Feedback Loop Stun The Flash using your Radio Device 27%
- A Murder of Crows Shoot a crow 26%
- Turn that Frown Upside Down Give a mannequin a face 23%
- Pill Pusher Collect all pills in the lighthouse level 21%
- Audiophile Collect all vinyl records 20%
- Rodeo Clown Ride The Bull for 5 seconds 18%
- Pill Prospector Collect all pills in the factory level 17%
- Pharma Bro Collect all pills in your building 16%
- Good Listener Find and listen to all of Lucas' session fragments 16%
- Pill Popper Collect all pills in the forest level 16%
- Well Medicated Find all pills in the game 14%