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妄想破绽 Broken Delusion
AdventureIndie

妄想破绽 Broken Delusion

Nov 27, 2019 Steam: Mixed

Best at the start

Reach the ending 55% of players who started
Started playing 95% of owners
Steam reviews 60% positive of 4,032

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 4,065 Steam reviews in every language. Median playtime in a sample of 300 reviews: 12h for positive, 12.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (94.6% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. 意外的诞生 目睹假人成真 Most players quit here 64% −36
  3. 灰色的过去 阅读月昙的日记 55% −9
  4. 混乱前的宁静 来到场景:歌剧院 55%
  5. 事件走向变得奇怪了 目睹修正员的死亡 55%
  6. 了解真相 游玩到故事的最后 55%

story milestone ending biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (27)

story milestone ending side

  • 墙上有个洞! 第一次完成调查 100%
  • 获得名字 为自己取名 98%
  • 全部都能选! 第一次做出选项 93%
  • 创造生命 在游戏内为另一个ta取名 91%
  • 原来还能探索呀 第一次完成地图事件 89%
  • 还能养成多久呢 第一次完成养成 86%
  • 我是黑客 第一次完成委托 80%
  • 是特别的支线呢 完成塞壬的歌声事件 75%
  • 我看完一个支线啦! 第一次完成独立事件 72%
  • 精雕细琢 累计完成三次角色养成 71%
  • 意外的诞生 目睹假人成真 64%
  • 灰色的过去 阅读月昙的日记 55%
  • 混乱前的宁静 来到场景:歌剧院 55%
  • 了解真相 游玩到故事的最后 55%
  • 事件走向变得奇怪了 目睹修正员的死亡 55%
  • 完美六维 累计完成六次养成 48%
  • 还有多少个地方能去呢 累计完成三个独立事件 43%
  • 我看完一条支线啦 第一次完成完整的独立事件 40%
  • 爱情原来是这样 选择相信ta的一切 32%
  • 两个我都要 分别进行柴柴和源琉璃的故事 26%
  • 不甘心就这样结束了 选择放弃ta的一切 21%
  • 好像也不难嘛! 完成入侵挑战关卡 21%
  • 噫还有一组支线! 累计完成两组独立事件 15%
  • 四维一体 创建所有的假人 5.9%
  • 这一定是多周目才能做到吧? 累计完成全部独立事件 3.0%
  • 大概四周目才行? 累计完成全部地图事件 2.6%
  • Broken Delusion! 获得所有成就 2.1%
Steam page Updated: 2026-10-19.

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