The Complex
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (32%); after 3h it's 1 in 8 (13%).
- At least 40% of players who start reach the ending.
- 92% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,660 Steam reviews in every language. Median playtime in a sample of 298 reviews: 3.1h for positive, 1.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Trust Me For Once Find an ending ≥40% −60
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (20)
story milestone ending side
- Tough Decision Relationships matter 100%
- Blast From The Past Reinforcements have arrived 94%
- Kamikaze Sacrifices must be made 77%
- The Rebel And The Doctor Rekindle an old flame 69%
- Beat It Tell a joke 62%
- Storage Hunter Find the evidence 59%
- Falling For You He was alive... 53%
- Free Champagne Escort the investor out 52%
- Trust Me For Once Find an ending 40%
- Lab Rat Find an ending 34%
- Kindar Surprise Sleeper agent 27%
- Stalemate Find an ending 27%
- MVP - Most Vanishing Person Find an ending 22%
- Deadly Secret Find the hidden ending 21%
- Get Out Of This Alive Find an ending 18%
- People Pleaser Get over 50% relationship status with everyone 18%
- The Promise Find an ending 16%
- The Nano Glitches And The Martyr Find an ending 13%
- Second Chances Find an ending 11%
- Not A People Person Everyone dies 11%