Tactical Breach Wizards
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (15%); after 15h it's 1 in 215 (0%).
- Fully opens up by hour 10.
- The opening is criticised less than in 82% of games we track.
- 32% of players who start reach the ending.
- The biggest drop-off is between “The Break” (Complete Act 1) and “Extraction” (Complete Act 2): from 91% to 57% of starters.
- 70% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 12,369 Steam reviews in every language. Median playtime in a sample of 300 reviews: 19h for positive, 1.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (70.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The Break Complete Act 1 91% −9
- Extraction Complete Act 2 Most players quit here 57% −33
- Resistance Complete Act 3 40% −17
- Counterheist Complete Act 4 32% −8
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (61)
story milestone ending side
- Rigged Cause Predictive Bolt to fire before you hit Foresee 100%
- Back On The Streets Defenestrate Steve Clark, Traffic Warlock 92%
- The Break Complete Act 1 91%
- Swiss Army Life Have the team use 10 different abilities in one turn 79%
- Gunpoint Be targeted by 4+ Tracker enemies at once 73%
- Confident Unlock an outfit costing 5+ confidence 72%
- Radical Planking Prevent 10 reinforcements in one level 72%
- God Speed Beat a 'finish in X turns' confidence goal in fewer than X turns 63%
- Get Em Both Ways Hit the same target twice with one Spectral Skull 58%
- Extraction Complete Act 2 57%
- Tactical Exit Defenestrate one of your own team 55%
- Improvised Window Knock the Traffic Warlock into a Death's Door 54%
- Who Needs Therapy? (Jen, Still) Complete Jen's Anxiety Dream 51%
- The Broom Closet Complete 'Broom Breach' in one turn 50%
- Realistic Dreams Complete every level in a Dream Training mission 50%
- One Turn Wonder Defeat every enemy on 'Pillars' in one turn 49%
- This Might Sting Use Resurrect on a living wizard 48%
- Own It Unlock an outfit costing 15+ confidence 47%
- Jaywalker Make a Steve hit another Steve with ghost traffic 46%
- Proven Complete a proving ground 42%
- Window Cleaner Defenestrate 5 hostiles in one turn 42%
- Resistance Complete Act 3 40%
- Back From A Dark Place Complete Banks' Anxiety Dream 39%
- Shields Down Complete Dall's Anxiety Dream 35%
- Hair Of The Dog Complete Rion's Anxiety Dream 34%
- Counterheist Complete Act 4 32%
- Three for Three Eliminate 3 targets with Predictive Bolts in one turn 32%
- Stop Hitting Yourself Complete Zan's Anxiety Dream 32%
- Letting You Shine Let a single teammate perform 5 actions in one turn 31%
- Mushroom Cloud Deal 20+ total damage with a single Spore Bomb 31%
- Legless Deal knockback to a target with 3+ Unsteady 30%
- The Final Insult Don't even bother to take down Steve Clark in the Vault 28%
- Zero Day Delivery Get Moss to the bomb site in one turn on 'Advanced Training' 28%
- Lights Out Deal 10 total damage with sedative in one level 27%
- Wizards Don't Walk Use Death's Floor to teleport Banks at least 10 tiles 27%
- Closed Loop Cast a Chain Shock in which you are the final target 26%
- Six Shooter Hit 6 enemies with a single Spectral Skull 26%
- Back Yourself Up Have a False Prophet use Supportive Fire on a target the real Zan shot 25%
- Complete The Look Have 5 team members wearing unlocked outfits 22%
- Thin Ice Add 5+ bonus Brittle damage to a single attack 22%
- Outside The Box Try shooting the hostage in 'The Asset' 20%
- Off Leash Have one Rabid enemy deal 10+ total damage to other enemies 17%
- It Takes A Village Damage Liv Kennedy with every team member in the Rooftop fight 17%
- Time Bomb Grant an action to 3+ wizards with one Time Boost 16%
- Unstoppable Force Deal 15 slam damage with one Charge 12%
- Someone Go Get Her Knock Liv's final clone off the roof, creating a minor continuity error 10%
- Heat Signature Complete 'Signature Moves' 8.5%
- Revisionist History Replay a level with none of the original team members 8.0%
- Wildest Dreams Complete every level in every Dream Training mission 7.7%
- Force Feedback Transfer 10+ knockback at once 7.4%
- Movable Object Inflict 15 damage at once from an enemy hitting Dall's Riot Block 6.4%
- The Needlessly Hard Way Defeat the Siege Cleric without resurrecting Rion 6.3%
- Unsanctioned Op Play a player-made level 5.8%
- Doctorate Complete every Banks confidence goal 5.4%
- The Witchest Complete every Jen confidence goal 5.4%
- Dogged Complete every Rion confidence goal 5.4%
- Overseer Complete every Zan confidence goal 5.4%
- Look Both Ways Let the Less Lethal Pyromancer get hit by ghost traffic 5.4%
- High Priest Complete every Dall confidence goal 5.3%
- Tinker Finish a level on a Custom difficulty 5.3%
- What Did I Miss? Defeat Liv on the roof before your last team member arrives 5.3%